Expanding on some terms used

Politics:
Number of Factions, how important will interacting with them will be, and how much of an effect will they have on the world.

Roleplaying:
How important and how often will interacting with NPCs will be. Doesn’t necessarily mean how much you’ll be speaking/acting in character, though it is encouraged.

Tactics:
Grid based combat, how much of an adventure/session will be spent fighting.

Character Focus:
How much the GM will focus on incorporating player backstories into the campaign.

Player Buy-In:
What attitude is required for the players to have fun? The campaign will only work if players… something.